2024-07-17 09:25:46Source:40407Author:40407
Patch 7.01 for Final Fantasy 14 adds the Arcadion raid series and some Job balance updates largely based on player feedback, with Monk players getting some major buffs. Tank enmity generation has been increased during AoE combos, while Astrologian, Samurai, and Red Mage players will see some cooldown adjustments. Following this update, Patch 7.05 will be implemented on July 30, bringing more job changes.
Final Fantasy 14 has released Patch 7.01, adding the opening tier of the Arcadion raid series to the game along with some Job balance updates and fixes to some outstanding issues. Out of all the Jobs that can reach level 100 in Final Fantasy 14, the Monk received the most attention in the form of buffs and adjustments made in response to player feedback.
The release of Patch 7.01 arrived two weeks after the full release of Dawntrail, the fifth expansion for Final Fantasy 14. While Dawntrail did not have the login queue issues that marred the launch of Endwalker, the expansion was not a flawless experience. Memory fragmentation bugs hindered Xbox Series X/S players from experiencing the first few days of Dawntrail's launch. Due to the severity of the issues, Final Fantasy 14 producer and director Naoki Yoshida said that all players would be compensated with at least two days of game time, with Xbox players receiving up to ten days.
Final Fantasy 14 periodically releases content updates to fix any lingering bugs while giving players more content to engage with, and Patch 7.01 is no exception. According to a Lodestone post, Patch 7.01 saw the release of the Arcadion, Dawntrail's 8-player raid series. Dubbed the "AAC Light-Heavyweight" tier, the first four rounds of the Arcadion are now available on Normal difficulty for players to challenge. In place of gear, armor tokens will drop from each round that players can earn once per week. These tokens can be redeemed for corresponding armor and accessories based on the player's Job and role. Patch 7.01 also saw some Job balance updates. To start, the Black Mage's Umbral Soul is now available starting at level 35, Tank enmity generation was increased during their area-of-effect combos, and Astrologian, Samurai, and Red Mage players will notice some cooldown adjustments.
The Monk was the Job that received the most attention in Final Fantasy 14's new Patch 7.01 update. In response to player feedback, a majority of the Monk's skills were buffed, which should make the punchy melee DPS more competitive with its peers. The Beast Chakra gauge was also streamlined to match the changes made to Raptor's Fury and Coeurl's Fury, as the stacks of each buff were reduced. Despite these changes, Patch 7.05, set to go live on July 30, will bring even more alterations to Jobs such as the Viper and the Black Mage.
In between Patch 7.01 and the upcoming Patch 7.05, Final Fantasy 14 will also implement a fix on July 23 for the ongoing Visa debit card issues. All in all, players can expect plenty of additional Dawntrail content throughout the summer and beyond as the development team continues to address player feedback and introduce new features.
*An issue during certain main scenario instanced battles added in Patch 7.0 wherein players became unable to progress under certain conditions.
*An issue when undertaking level 90 trials wherein players were not rewarded experience points upon completion.
*An issue when undertaking level 91, 93, 95, and 97 instanced dungeons as a paladin wherein players were rewarded gear they had already obtained.
*An issue when undertaking level 95 instanced dungeons wherein incorrect gear was rewarded upon completion as a dragoon or reaper.
*An issue wherein the description of the PvE monk action Thunderclap erroneously stated its maximum charges as 2 instead of 3. This was a text-only issue, and the action itself remains unchanged.
*An issue when playing as viper wherein the action Serpent's Tail would not change to other actions when the player was affected by 31 or more status effects.
*An issue wherein the description of the bard PvE action Rain of Death erroneously stated that its recast timer is shared with Bloodletter even after learning the action Heartbreak Shot. This was a text-only issue, and the action itself remains unchanged.
*An issue wherein the description of the dancer PvE action Closed Position erroneously stated which action's effects are shared with a dance partner. This was a text-only issue, and the action itself remains unchanged.
*An issue wherein players could manually disable the effects of Subtractive Palette, Aetherhues, and Aetherhues II. This issue was updated on July 16, 2024, at 12:30 a.m. (PDT).
*An issue when playing as white mage wherein the barrier effect of PvE action Divine Caress was overwritten by a less potent version of itself.
*An issue during Crystalline Conflict wherein the motion for viper's Swift Sprint was incorrect under certain conditions.
*An issue when playing as viper during PvP wherein the effect of Snake Scales was nullified by the white mage action Miracle of Nature.
*An issue when playing as miner or botanist wherein the trait Revisit would cause automatic gathering under certain conditions.
*An issue when playing as miner or botanist wherein the trait Revisit would cause timeworn maps to reappear at gathering points.
*An issue wherein hidden items would not appear at certain gathering points.
*An issue when playing as fisher wherein the actions Ambitious Lure and Modest Lure were incompatible with the text commands "/action" and "/macroicon".
*An issue with the fishing log in which the display of fish would vanish and be marked as completed.
*An issue wherein repair materials were incorrectly set for exquisite Zwill crossblades and exquisite renaissance brushes.
*An issue wherein the graphics for certain gear and fashion accessories were incorrectly displayed.
*An issue wherein dyes were not reflected properly in certain gear.
*An issue when playing as an Au Ra wherein certain tail graphics differed depending on tail size.
*An issue when playing as a female Miqo'te wherein equipping a Scion hearer's hood with certain hairstyles would cause gear graphics to display incorrectly.
*An issue with the Shared FATE window wherein the Dawntrail area would not display under certain conditions.
*An issue with the currency HUD element (labeled "Gil" in HUD Layout) wherein including Allagan tomestones of comedy as part of the display rotation prior to Patch 7.0 caused the HUD element to be blacked out.
*An issue wherein white diagonal lines would appear in screenshots.
*An issue wherein sending a Tell using the "Send Tell" subcommand did not lock the chat mode into sending Tells to the target character.
*An issue when sending chat messages or emotes ("/emote") wherein including the name of a targeted blacklisted character would cause the character name to appear as "Unknown" in the chat box message.
*An issue wherein sound notifications would play in party chat for blacklisted or muted characters.
*An issue wherein lowering the game's resolution while dynamic resolution is enabled caused the game's graphics to appear distorted (Xbox Series X|S).
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