Diablo 4: A Guide to Druid Spirit Boons

2024-10-24 14:57:20Source:40407Author:40407

In Diablo 4, each of the six classes features a distinct mechanic that unlocks as players progress. The Spiritborn class introduces the Spirit Hall, Sorcerers gain passive enhancements, Necromancers enhance their control over minions, Rogues have the ability to specialize, and Barbarians can master four equippable weapon slots.

Diablo 4: A Guide to Druid Spirit Boons

The Druid class stands out with its Spirit Boons system, allowing players to choose enhancements inspired by four Spirits that require Offerings. To access this feature, players must complete a brief quest and collect Offerings to unlock various options. Essentially, this system provides Druids with an additional set of passive abilities to tailor their gameplay.

Updated October 23, 2024: In Diablo 4, the Spirit Boons feature is essential for customizing Druid builds beyond the standard skills, gear, and Paragon points. Druids have access to four types of Spirit Boons—the Eagle, Wolf, Deer, and Snake—each offering four distinct passive abilities that players can select as permanent enhancements.

Since the game’s launch, while the basic mechanics of Druid Spirit Offerings remain unchanged, many Spirit Boon skills have seen updates throughout the six seasons. This guide outlines the current stats and effects of each Spirit Boon as of Season 6.

Unlocking Druid Spirit Boons in Diablo 4

The Spirit Boons system for Druids becomes available at level 15. Players will be directed to Túr Dulra, a Stronghold located in Scosglen. To gain access to Spirit abilities, you must complete a unique class quest titled "Spirits of the Lost Grove," which takes place entirely within Scosglen. Players need not worry about high-level enemies, as the area scales to match your level.

Upon clearing the stronghold and defeating the final boss, Baelgemoth, you will find a Druid named Ardeth among the returning townsfolk. He will guide you to free the Spirit Lord, whose spirit is trapped at a designated location in Scosglen. Upon reaching the Spirit Lord, a substantial deer, you will be tasked with retrieving its skull and returning it to Túr Dulra.

Make sure to mark Fainne, The Abandoned Grove, on your map and follow the minimap directions to reach it. Defeat the Goatmen inhabiting the Grove to collect the Spirit Lord's skull, then return to Ardeth in Túr Dulra to complete the Druid class quest and unlock access to Spirit Boons.

Diablo 4: A Guide to Druid Spirit Boons

Overview of Druid Spirit Boons: Functions and Usage

Starting at level 15, Druid Spirit Offerings will begin dropping from various monsters throughout Sanctuary, even if players haven't yet unlocked the system. Every enemy in Diablo 4 has a chance to drop these Offerings, making the best way to farm them simply by exploring and defeating foes. Spirit Offerings will remain in your inventory, even if the Spirit Boons system is not yet active, so feel free to collect them after reaching level 15.

In Túr Dulra, players can offer Spirit Offerings to four Spirits: the Deer, Wolf, Snake, and Eagle. Each Spirit has a set of four passives that can be unlocked through Offerings. The more Offerings given to a Spirit, the more passives become available. The Snake is the only exception, requiring 100 Spirit Offerings upfront to unlock its abilities.

Druids can select one passive from each Spirit for a total of four passives, with the option to select an additional one after unlocking all 16 Spirit Boons, bringing the total to five. Each Spirit can accept a maximum of 100 Offerings, with a new passive unlocked for every 25 given.

To unlock all passives and the fifth skill slot, a total of 400 Spirit Offerings is necessary. While this may seem high compared to other class requirements, players typically collect these in large clusters and can fully unlock the system by levels 40 to 50.

Despite significant updates for all classes since Diablo 4's launch—especially with the introduction of the Vessel of Hatred DLC—the Spirit Boon system retains its original mechanics. However, the specifics of each Spirit Boon’s stat boosts and effects have been refined. If you haven’t kept up with these changes, review the current effects of the Spirit Boons below to familiarize yourself with the system in Season 6 and the Vessel of Hatred.

Diablo 4: A Guide to Druid Spirit Boons

Deer Spirit Boons

Deer Spirit Boons enhance your build's backbone and utility, providing boosts to Max Spirit, Damage Reduction, Movement Speed, and more.

- 25 Offerings: Scythe Talons – Gain 242 Thorns

- 50 Offerings: Gift of the Stag – Gain 40 Max Spirit

- 75 Offerings: Wariness – Take -15% damage from Elite enemies

- 100 Offerings: Advantageous Beast – Gain +15% Movement Speed and reduce the duration of crowd control effects by 15%

Eagle Spirit Boons

Eagle Spirit Boons enhance your combat abilities, offering offensive bonuses such as Crit Chance, Attack Speed, Crit Damage, and Life.

- 25 Offerings: Scythe Talons – Gain +10% Crit Chance

- 50 Offerings: Iron Feather – Gain +20% Life

- 75 Offerings: Swooping Attacks – Gain +15% Attack Speed

- 100 Offerings: Avian Wrath – Gain +30% extra Crit Damage

Wolf Spirit Boons

Wolf Spirit Boons are versatile, particularly benefiting Companion builds by allowing Lucky Hit skills to reset Companion cooldowns. They also enhance Ultimate Skill duration, Fortify, and Spirit recovery.

- 25 Offerings: Pack Leader – Lucky Hit: All Crits have a 25% chance to reset Companion skill cooldowns

- 50 Offerings: Energize – Lucky Hit: 15% chance to restore 30 Spirit on hit

- 75 Offerings: Bolster – Grants 50% of Max Health as Fortify when a Defensive skill is used

- 100 Offerings: Calamity – Increases the duration of Ultimate skills by +25%

Snake Spirit Boons

Snake Spirit Boons cater to various builds based on elemental focus, providing benefits that enhance Earth attacks, Lightning damage, Healing while Shapeshifted, and cooldown reduction for Nature Skills.

Unlocking the Snake Spirit requires 100 Offerings, at which point all the following passive abilities become available simultaneously:

- Choice One: Obsidian Slam – Every 20 kills, the next Earth-based attack becomes Overpowered

- Choice Two: Overload – Lucky Hit: +20% chance for Lightning damage to trigger a Static Discharge

- Choice Three: Masochistic – Crits with Shapeshifting skills have a 75% chance to heal for 3% of Max Health

- Choice Four: Calm Before The Storm – Lucky Hit: Nature skills have a 10% chance to reduce Ultimate cooldown by 2 seconds

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